Sunday 25 January 2009

The Design Approach


Welcome to the first in a set of blogs which will discuss the upcoming PC version of Replay baseball.

This first blog attempts to clarify the approach we have taken to the program, and what our expectations of the program are.

When Pete first approached me about producing a PC version of the Replay board game, we came from opposite poles in terms of our vision for the game. Pete was very insistent that any program would be true to the game and it primary function would be to help the gamer enjoy the Replay experience whether it be on the PC or on the tabletop. I was thinking more of the other PC games I had experienced where you knew you were playing a PC game. We had quite a few ‘discussions’ on these visions, and we began to move from our poles to more middle ground.

We wanted the Replay PC version to feel different from the other games on the market (why bother otherwise?). So Pete’s vision of the game became the blueprint for the initial design.

A replication of the board game on the PC

This gave us a clear design goal for the main game screen, make it look like a tabletop. So:
  • You can see the batter and pitcher cards on the screen
  • You can see the ‘Replay-style’ line-up cards on the screen
  • You can see the ballpark cards on the screen
  • You can see the chart-book results on the screen
  • You can see the additional charts (bunt, third base coach etc) on the screen
  • You can see the dice on the screen
We then added a few basic animations and sounds to add to the tabletop feel (some of which arrived in my inbox this evening and are true ‘Replay’ recordings!). So the experience you get is pretty close to what you experience on the tabletop.

As far as the actual Replay game is concerned:
  • All the official optional rules have been included
  • The full rare play book has been included
  • We include both the 6x6 and 1x6 (Tall) pitcher cards as an option
During the initial discussions one word kept coming up 'helper'.

So how could we design the program in such a way as to help the gamer during projects? There are many tools out there which already help gamers - real line-ups and transactions, game scoring and stat tracking software and several user-designed spreadsheets to help with setting up, playing and scoring the game.

So our objective in this area was to try and implement as many of these tools into one package, and give as much flexibility as possible.
  • For those seasons which have every player rated we provide the option to use real line-ups and real transactions
  • We allow you to roll the dice and enter these rolls into the program
  • We have built in a play-by-play entry system so you can roll the dice look up the charts manually and key in the play results (or key in the play-by-play after manually ‘rolling’ the game)
  • We allow you to set the line-ups in the program and print out a score sheet (Replay-style) complete with the players and ratings.
  • We allow you to manually enter a box-score (including fielding stats)
  • We allow you to enter game summary stats and then enter player stats for a series of games
  • Oh and we actually allow you to play the game on the PC as well!
The other feature which had to be implemented was the ability to play games head-to-head over the internet. This opens up a completely new Replay experience to most gamers.

The first version of any program which is released is, well, Version 1. Prior to this release we have our own visions and the feedback from play-testers to guide us. Future versions benefit from much, much more feedback and like any project can only improve with this.

There also comes a time when we actually need to release the game! To attain perfection would mean the program never sees the light of day. By perfection we mean a program which satisfies all the needs of all the people.

So please bear this in mind and perhaps temper your expectations. We are very pleased with how this first version is progressing and, by release day, will have achieved all our goals for the program.

We can then move on to Version 2....

Next time a brief introduction to the AI (oh yes I got that one in!) and what you can expect from the computer opponent.

Richard.

12 comments:

  1. Hi Richard-- Everything looks great so far. But please keep in mind that I am Red Green color blind and certain combination's of colors I cannot see. For example I cannot read some of the buttons on the bottom of the demo page. Black on Red or vice versa is also very hard to read. So if you can keep that in mind and design the game with that in consideration, it would help me play the game! Thanks. Regards, FRAN

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  2. Hi again- For example the H&R, Bunt, PH, PR, Last, Up and On Deck I can hardly read. If these will be the actual color combo's I am in big trouble!! For example, I cannot play Dynasty tabletop baseball. The cards are in color with a lot of red green and other colors I don't know what they are. For me, they are completely unreadable!! Thanks. Regards, FRAN

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  3. Fran,

    The buttons you see on the screen are disabled since the play is not complete. If you can read the player details on the fielding display then you should be fine - Most text throughout the program is white on a dark background.

    But keep me posted as I release additional screenshots.

    Richard

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  4. Richard - It looks great! I'm impressed and very excited! I'll even let version 1 pass as not perfect. Version 2 will be, right? LOL! Being a member of the RBL (Replay Baseball League) I'm very interested in the online play capabilities.

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  5. Hi Richard-- Thanks. On the current screen shot I can read the play by play fine and I can see the fielding ratings of the players on defense fine--white on blue?
    I can't read the buttons on the bottom left that say IN, Halfway, etc. I had to take off my glasses and squint to read them!! Thanks. Regards, FRAN

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  6. Hi Richard,

    The screenshot looks utterly amazing. The fact that we are getting player pitcher cards displayed in an intial version is so nice

    I can't wait for this game !

    Thanks,
    Travis

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  7. The competition will not know what hit them!

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  8. When can I give you my credit card number! LOL!! Will the game be shipped over the 'net or via snail mail? Or, will we have a choice? Thanks! I can't wait to take this baby for a test drive!!

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  9. FINALLY!! FINALLY!!! We baseball sim gamer's are getting what the majority REALLY wants!!! Cards on the screen, result book on the screen, player pics, team logos, option to roll your own dice, an opposing manager, and so on, and so on...A HUGE THANK YOU TO EVERYONE AT REPLAY!!!!!!

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  10. Only if the player names taking up so much space on the screen could be make smaller. Even if we could do it during a game ourselves (similar to what BBW has), that would be cool! Take a page from APBA's computer game and allow us to resize and move around the player names. You can even change the background color and text color to match your teams! The game looks great and I'd love to give it a try but the way the players are placed up in and stands and everything...I don't know. That is just such a real turn off.

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  11. Does the game come with actual season schedules, lineups, starting pitchers, etc. and does the game make actual trades and other player transactions as they occurred?

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  12. Yes,

    5 day demo now available at www.replaybb.com

    Richard

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